This iteration post will focus on the 1st stage of my shoot em’ up game. I will present on what I researched to create and use for the game’s aesthetics.
Since one of the main focuses in the the game is the usage of colours as indicators, the enemies for this game will appear in different colours to indicate which bullet colour they will shoot first. My initial idea will have dark-coloured enemies shoot red bullets while light-coloured enemies will shoot blue bullets.
An example of an light-coloured enemy ship that fires blue bullets
Example of an dark-coloured enemy that fires red bullets
The players’ ships will indicate which bullet colour their ship will fire.
The appearance of the player ships